![]() With Sifu, we wanted to mix the esthetics of classic kung fu movies with the raw close-quarters combat found in modern movies such as The Raid, Old Boy, or John Wick. In terms of design, it meant for us striking a balance between credibility – realistic combat techniques, faithful animations – and esthetics, with crisp action and immersive camera framings. Fighting villains by the dozen in a nightclub, jumping over tables and throwing bottles, we want the player to feel like the main character of a kung fu movie. ![]() Building on our experience working on martial arts gameplay with Absolver but focusing this time on a single-player game, we wanted with Sifu to offer a unique player experience, heavily drawing from kung fu and martial arts movies.
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